Chat Noir

I found Chat Noir (made by the crazy people at Gamedesign) today while stumbling and one of the things that I immediately liked about this game is how there are no instructions, and the player must learn how to play through trial and error. In Chat Noir you must stop a cat from escaping (it doesn't really matter where!) by creating a wall of dots to stop it.
At first I assumed that the best tactic was to place dots in the immediate vicinity of the cat, but then I realised that it's (probably) best to make a wall at the edge of the grid and try to keep ahead of that mischievous little critter hopping its way slowly towards your insanity. Even when I managed to trap the cat and fill in all the dots so the cat had nowhere to jump, it wasn't apparent that I'd won, the screen just faded out to white, but I'll just presume that's the end. Overall - a fun concept, nice art, intuitive game play and overall a really fun little game - for a few entertaining minutes at least.




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